Version History/V131

Change Log
Not much in the way of new things to play with, but lots of bug fixes. Some people have been experiencing nasty lag/delays when autosave does its thing. We've added a new Setting which lets you control or disable the autosave frequency. Use this with caution! It's not fun to lose hours of work because you forgot to save :frowning: There's also a new Quick Save using F5 to go with it. In the longer term we'll be improving the saving so that you won't notice it happening.


 * New : Autosave setting added. Use with caution!
 * New : Quick Save added using F5.
 * Updated : Folk will now change level to whatever house they're in. This means they can be downsized if needed.
 * Fixed : Chicken Coops would sometimes contain the same Chook more than once, meaning a save couldn't be loaded.
 * Fixed : Vehicles would despawn if there were too many of them.
 * Fixed : After deleting some storages and placing them again it wasn't possible to stack new blueprints on top.
 * Fixed : Cereal Seed could be put into a Sand Storage.
 * Fixed : "Until Worker Assembler Full" would exit if the bot on the output was being recharged.
 * Fixed : Upgraded buildings would be lost when deleted.
 * Fixed : Deleting part-finished Sandy Tracks would crash.
 * Fixed : Sometimes the player would be unresponsive after loading a save.
 * Fixed : Partially filled Buckets couldn't get more Fresh Water.
 * Fixed : Bots would attempt to add turf to soil covered by buildings/flooring.
 * Fixed : Moving and rotating some buildings out of the world would crash.
 * Fixed : Bees could sometimes leave the world after an autosave and crash.
 * Fixed : Bees could disappear from a Skep.
 * Fixed : Using WASD while autosaving could cause a large jump in camera movement.
 * Fixed : Some objects could be put into Fertiliser Storage but not make any Fertiliser.
 * Fixed : Chooks would stop using Hen Houses when the maximum of 100 was reached.
 * Fixed : Sometimes a converter would be stuck with full ingredients but not produce anything.
 * Fixed : Adding a blueprint to the top of a Barrel while a Bot added water to it would crash.
 * Fixed : Adding a blueprint to the top of a Small Silo while a Bot added sand to it would crash.
 * Definitely fixed this time : Sometimes a Seedling Tray would show negative Tree Seeds.

V131.12

 * Fixed : Sometimes objects were duplicated causing "ghost" objects and saves not loading properly.
 * Fixed : Sometimes an object can be saved with an ID of -1 leading to an error when loading.
 * Fixed : The player couldn't put objects onto the output tile of a building.