Version History/V128

Change log
This release has the first big research changes in it to help evolve Colonists from Level 3 to Level 4 more easily (sorry to all those valiantly struggling to do this). This involved moving a few researches around, changing some of their Wuv requirements as well as moving which objects are unlocked on which research. We've tried to be careful not to break anyone so if you think this has done something bad, please let me know in #super-secret-beta-fun. It may be that you were halfway through researching something but when you load up your level, it's already completed. This is normal as the thing you were researching probabably now requires less Wuv.


 * Updated : Crude Toy Station no longer needs power.
 * Updated : Crude Toy Station no longer needs Box Frame to build.
 * Updated : Changed ingredients of Cauldron from Crude Metal Plate to Metal Ore, Clay and Crude Torch (and Sticks).
 * Updated : Moved Crude Data Storage to first Robotics research (from second) and it's now made on Crude Workbench (as well as Good Workbench).
 * Fixed : A bot was able to change a workbench recipe when there were ingredients on it, and it shouldn't.
 * Fixed : Mousing over a converter while a bot changed the recipe would crash.
 * Fixed : Sometime loading a level would result in "item with save key already added -1" error.
 * Fixed : Clicking Max Area when adjusting a Sign's area didn't work.
 * Fixed : A Direction Sign's area couldn't be changed.
 * Fixed : Adding a Bee Nest to a Skep and moving it would leave an invisible bee behind that blocked building editing
 * Fixed : Bees going to a Flower pot would crash.
 * Fixed : Watering Cans can't take/add from a Barrel.
 * Fixed : Bots could sometimes not find objects or tiles
 * Fixed : Creative levels wouldn't load