Version History/V132

='Autumnauts'=

Change Log
Hello, fellow Autonauts!

Today marks the first of six free updates we’re bringing to the game over the next six months. Check out the roadmap on the news post here.

Dubbed 'Autumnauts,' this new collection includes fresh features to enrich your colonisation efforts, from tops and hats, to porridge recipes, bot variants, garden gnome statues and more.

We’d like to take this opportunity to thank each and every one of you, both here on Steam and on our Discord, for supporting us throughout the launch of Autonauts and beyond!

Stay 'nauty! Thar it be. For thee.


 * New : Block Door and Stone Arch Door added.
 * New : Mad Hatter, Cloche and Acorn hats added.
 * New : Clown Dungarees, Jumper 2 and Apron added.
 * New : Bot Mk1 Variant 3 and Mk2 Variant 3 parts added.
 * New : Milk, Berry and Honey Porridge added.
 * New : Decorative Gnomes added.
 * New : Forestry 3 and Fruit Farming Certificates added.
 * New : Pattern Types added to search areas (only applies to Bots doing actions on ground tiles)
 * Using Pattern Types you now can create fancy strips and checkers for all your gardening needs. These can't be used on Signs so Soil digging Bots that use a Sign will need to have their area manually fixed if you want them to keep digging in the same pattern.
 * New : Bees now indicate if they don't have any flowers to go to.
 * New : Dredged tiles can now be filled in with buckets of Soil/Sand.
 * Updated : Tree Top and Mac are now both Level 4.
 * Updated : Cooking Pot make time changed from 4 seconds to 3.
 * Updated : Fishing Rod now has 40 durability instead of 20.
 * Updated : Autosaves are now only shown when loading.
 * Updated : Rich deposits no longer get used up/respawn.
 * Updated : Bots will now fuel the emptiest converter needing fuel rather than the nearest converter needing any fuel.
 * Updated : Stacks are now limited to 500 objects high.
 * Updated : Walls no longer need to be the same type to count as "Walled" when surrounding animals or buildings.
 * Fixed : Bricks are now unlocked with Construction Technology research.
 * Fixed : Fez can now be made in the Hat-Making Bench.
 * Fixed : In Trade, dragging an upgrade off of a bot while a Backpack upgrade was being applied by another bot would crash.
 * Fixed : It was possible to edit a Sign's area while teaching a bot.
 * Fixed : Script modification could lead to a crash using Use Held Item on a Blueprint.
 * Fixed : Colonists that didn't need Clothes/Toys would wear them out anyway.
 * Fixed : Chopped Trees could fall onto buildings or out of the world.
 * Fixed : Bots would stop building Multi-stage buildings after each stage was completed.
 * Fixed : The name of an object in a converter rollover could be too small to read (see "Good Bot Energy Efficiency Upgrade" in French).
 * Fixed : Autosaves were being performed when outside the Normal GameState.
 * Fixed : Moving a Storage while a bot is adding something to it could cause the Storage to be stuck, possibly leading to an error.
 * Fixed : Moving a building while it's being upgraded could crash.
 * Fixed : Moving a house while a bot is adding a Colonist could crash.
 * Fixed : Lumberjack tops and Dungarees were too light.
 * Fixed : Some key binding text would be too small for the button they were on.
 * Fixed : A half filled bucket of soil couldn't be topped up.
 * Fixed : Chickens were despawning.
 * Fixed : The game would crash if the player tried to dig a stump just as a bot finished digging it.
 * Fixed : Clicking on Rough Stone Block->Hard Rock Mass would go to a bad object screen.
 * Fixed : The Shout instruction wouldn't work for Bots using a Wheelbarrow/Cart.

V132.4

 * New : Pattern Types added to Tile Search Areas (doesn't work on objects or Signs)
 * New : Bees now indicate if they don't have any flowers to go to.
 * Updated : Cooking Pot make time changed from 4 seconds to 3.
 * Updated : Fishing Rod now has 40 durability instead of 20.
 * Updated : Autosaves are now only shown when loading.
 * Updated : Rich deposits no longer get used up/respawn.
 * Updated : Bots will now feed the hungriest Colonist rather than the nearest starving Colonist.
 * Updated : Bots will now fuel the emptiest converter needing fuel rather than the nearest converter needing any fuel.
 * Updated : Stacks are now limited to 500 objects high.
 * Updated : Walls no longer need to be the same type to count as "Walled" when surrounding animals or buildings.
 * Fixed : Autosaves were being performed when outside the Normal GameState.
 * Fixed : Moving a Storage while a bot is adding something to it could cause the Storage to be stuck, possibly leading to an error.
 * Fixed : Moving a building while it's being upgraded could crash.
 * Fixed : Moving a house while a bot is adding a Colonist could crash.
 * Fixed : Lumberjack tops and Dungarees were too light.
 * Fixed : Some key binding text would be too small for the button they were on.
 * Fixed : A half filled bucket of soil couldn't be topped up.
 * Fixed : Chickens were despawning.
 * Fixed : The game would crash if the player tried to dig a stump just as a bot finished digging it.

Using Pattern Types you now can create fancy strips and checkers for all your gardening needs. These can't be used on Signs so Soil digging Bots that use a Sign will need to have their area manually fixed if you want them to keep digging in the same pattern. There's also a bunch of changes/fixes that probably don't seem high priority, but they were quick for me to fix at the time.

V132.5

 * Fixed : The name of an object in a converter rollover could be too small to read (see "Good Bot Energy Efficiency Upgrade" in French).
 * Fixed : Mouse wheel wouldn't work when hovering over a Bot name in the Bot list.
 * Fixed : Moving a search area would remove the Find Type dropdown.

V132.6

 * Updated : Find Type patterns can now be used with Signs.
 * Updated : Tree Top and Mac are now both Level 4.
 * Updated : Fez can now be made in the Hat-Making Bench.
 * Fixed : In Trade, dragging an upgrade off of a bot while a Backpack upgrade was being applied by another bot would crash.
 * Fixed : It was possible to edit a Sign's area while teaching a bot.
 * Fixed : Script modification could lead to a crash using Use Held Item on a Blueprint.
 * Fixed : Colonists that didn't need Clothes/Toys would wear them out anyway.
 * Fixed : Moving a Beehive with Bees inside wouldn't update their "Need Flowers" icon.
 * Fixed : Chopped Trees could fall onto buildings or out of the world.
 * Fixed : Bots would stop building Multi-stage buildings after each stage was completed.

V132.8

 * Updated : The new "Find nearest hungry Colonist" is disabled for now until L1/L2 exploit is resolved.
 * Fixed : Selecting a converter when editing a search area would crash
 * Fixed : Selecting a bot group could crash.

V132.9

 * New : Dredged tiles can now be filled in with buckets of Soil/Sand.
 * Fixed : When loading a map V131 or older, a soil digging bot could dig a grid of tiles offset from where it was saved.
 * Fixed : The Shout instruction wouldn't work for Bots using a Wheelbarrow/Cart.
 * Fixed : Clicking on Rough Stone Block->Hard Rock Mass would go to a bad object screen.
 * Fixed : Bricks are now unlocked with Construction Technology research.

V132.11

 * New : Block Door and Stone Arch Door added.
 * New : Mad Hatter, Cloche and Acorn hats added.
 * New : Clown Dungarees, Jumper 2 and Apron added.
 * New : Bot Mk1 Variant 3 and Mk2 Variant 3 parts added.
 * New : Milk, Berry and Honey Porridge added.
 * New : Decorative Gnomes added.
 * New : Forestry 3 and Fruit Farming Certificates added.

V132.12

 * Fixed : The new Farming Fruit and Forestry Certificates wouldn't appear for any worlds saved between V132.0 and V132.10 (only affected beta players).

V132.13

 * Fixed : Fish Soup recipe was missing Water and Bowl ingredients.
 * Fixed : Folk not being fed properly.