Speed

Movement Speed
In this page, the unit of Movement Speed is the number of tiles that the player or robots can pass through per second. It may not exactly match the code implementation, but should be roughly comparable.

Base Movement Speed is 5. This means that when the player walks on turf, he can pass through 5 tiles per second. Base Movement Speed for bots is also 5, but the base speed scale for Mk0 and Mk1 bots is .5, meaning by default they travel at 2.5 tiles per second.

Bots Movement Speed
For Bots, Movement Speed is calculated by this formula: Movement Speed = Base Movement Speed × (Base Speed Scale + Additional Speed Scale) × Rate in Low Power x Rate in tile. Overburdened bots utilize a slightly different formula but are around 5x slower than their normal speed.

Speed Scale
The base speed scale of a bot depends on its Bot Drive.

In addition, Speed Upgrade can be added in total Speed Scale.

Rate in Low Power
When a Bot completely runs out of power, it will stop until recharged.

When a Bot has less than 10 power remaining, it gradually slows down to 1/3 of its normal speed.

Rate in tile
Different tiles will affect movement speed. Paved roads will increase movement speeds, while walking on sand, liquids, or through bushes will decrease movement speed. The below table shows the number of tiles per second for various bots/upgrades on various surfaces.

The below table shows the bot speed as a percentage compared to a mk0 (or mk1) bot on turf (200% means a bot will travel twice as fast as a mk0 on turf).

The below table shows the rate in tiles per second for bots that are overburdened.

Player Movement Speed
The player's base movement delay is 0.2. Overall Movement Delay is the sum of Base Movement Delay + Vehicle Delay + Carrying Burden + Tile Delay.

Delay represents the number of seconds per tile. To find tiles per second, take 1 divided by the delay.

Vehicle Influence
The player can equip 1 movement upgrade to reduce movement delay.

Carrying Burden
The player's carrying speed is handled differently from bots.

This only depends on the weight of a single item. For example, a log (weight 3) will slow down the player while 3 planks (each weight 1) will not.

Tile Delay
Tile Delays for player are as follows:

Working Speed
Working Speed is defined as how many times players can use a tool, like knock on tree once by a wooden mallet. The number of times for a work by one tool is constant.

For Bots, Working Speed is calculated by this formula: Working Speed = Base Working Speed × (Base Speed Scale + Additional Speed Scale)

The Base Working Speed is 4.

Speed Scale
Bots have their Base Speed Scale depends on its Bot Drive.

In addition, Locomotion Upgrade can be added in total Speed Scale.

For Player, Working Speed is calculated by this formula: Working Speed = Base Working Speed - Vehicle Influence

Vehicle Influence
Players can equip 1 vehicle, thus increasing the player’s working speed.