Version History/V134

V134.32
New
 * New : Mods: Play a custom sound
 * New : Mods: Auto-export of all types, models, states
 * New : Mods: GetPlayerLocation

Fixed
 * Fixed : Whistling just before a bot engaged with a Vehicle would make it skip the engage instruction.
 * Fixed : Mods: Callbacks would not call functions (and had limited functionality)
 * Fixed : Using RMB on a Find instruction that had been selected with CTRL wouldn't deleted the search area from the world.

V134.31
New
 * New : Mods: Returning of "if night time" in game
 * New : Mods: Returning of the game state (like GameStateMenu etc.)
 * New : Mods: Returning of game version (like v134.31 etc.)
 * New : Mods: Input registration (All Keys) (Receive callback on button press)
 * New : Mods: Mod exposed keys (Custom definable keys in options)

Updated
 * Updated : Groups of Bot Groups will now have their status icon updated by all child Groups as well as Bots.

Fixed
 * Fixed : Mods: **IMPORTANT** Obj correction for model scale set to -1 (in X) on load
 * Fixed : Chickens could eat through floors.
 * Fixed : Storage could sometimes not be stacked.
 * Fixed : The player was able to interact with the Bot Database while teaching a Bot.
 * Fixed : Cranes couldn't be picked up by other Cranes.
 * Fixed : The Bot list wasn't being revealed if it was closed when a bot was chosen.
 * Fixed : Clipboard button sometimes covered up instructions.
 * Fixed : The resulting image after pressing the Clipboard button would show the instructions in the reverse order.
 * Fixed : Objects change scale when Mk 3 Bot picks up and drops.
 * Fixed : The Brain instructions couldn't be scrolled using mouse wheel when hovering over empty space.

V134.30
New
 * New : Mods: Set Player Start Location on Map
 * New : Mods: ModObject class
 * New : Mods: (Crude) MoveTo functionality for all objects in game
 * New : Mods: Models now allow for scale in each each axis

Fixed
 * Fixed : Mods: Mods Options Description now using scroll box [AP1223]
 * Fixed : Mods: ModVariables and ModTiles now check for Mod created items as standard
 * Fixed : Mods: Added HumanReadableName Override to all custom types
 * Fixed : FailSafe: Disabling now works regardless of timing
 * Fixed : FailSafe: Resets between game loads
 * Fixed : Multiple weeds could sometimes spawn on a Soil tile.
 * Fixed : The game would crash if the world has very little turf in it.

V134.29
New
 * New : Mods: Custom food can now be created.
 * New : Mods: All custom objects (Food, holdables, buildings, converters etc.) now allow for definition of scale, translation and rotation to their models.
 * New : Mods: All custom objects allow for default game model usage.
 * New : Mods: All custom objects allow for in game model usage.

Fixed
 * Fixed : Mods: Lua error now states which Mod
 * Fixed : Mods: Panel could duplicate subscribed list
 * Fixed : Mods: Strings could double add in certain circumstances
 * Fixed : Mods: 'Get Variable' Support
 * Fixed : Large Bot search areas would sometimes not be visible when at the edge of the camera's view.
 * Fixed : Couldn't undo moving area selected buildings.

V134.28
New
 * New : Mods: Holdables can now be created by players.
 * New : Mods: Ingredients and Recipes accept custom objects.
 * New : Mods: GetIngredientsForRecipe and GetIngredientsAmountForRecipe.
 * New : Camera In/Out keys added (alternative for Mouse Scroll zoom).

Fixed
 * Fixed : Mods: Decoratives/Buildings didn’t reset after reload.
 * Fixed : Mods: Added Exceptions for Spawning (Boulder/TallBoulder/TreeStump).
 * Fixed : Sometimes steam particles would appear in the top left corner of the map.
 * Fixed : duplicating more than 1 building could result in being able to place buildings inside other objects.
 * Fixed : Insta-creating a bot at the bottom of a map would crash.
 * Fixed : Moving doors with walls above them would sometimes reorder them to put the door on top of the wall.
 * Fixed : Deleting energy producers/consumers and then rebuild them could sometimes leave the Belts highlighted.
 * Fixed : Watering Cans wouldn't wear out when used on Crops.
 * Fixed : Sometimes flooring couldn't be deleted.
 * Fixed : Sometimes the Handcar/Train wouldn't take the correct direction on Points.
 * Fixed : Sometimes carriages would snap to the wrong side of Points.
 * Fixed : Tiles with an X or Y of 0 wouldn't be reserved properly by Bots.
 * Fixed : Stopping a Bot that's heading towards a tile would leave the tile permanently reserved.
 * Fixed : It was possible to create a world without Sand or Sea Water.
 * Fixed : Building upgrades couldn't be completed if something was on the in/out tiles.
 * Fixed : A Stick could be used indefinitely on Grain Crops.

V134.27
Fixed
 * Fixed : Mods: Resetting Mod after load loop
 * Fixed : Mods: Added safety code to mods update panel
 * Fixed : Removed BerriesGoodMod :)

V134.26
New
 * New : Mods: Ability to enable and disable mods in the main menu
 * New : Mods: Callbacks for Exposed Variables
 * New : Mods: Variables can now be exposed to game and back to Lua for settings

Updated
 * Updated : When the Bot Database search panel appears the player no longer needs to click on the input box to start typing.

Fixed
 * Fixed : Adding a Colonist to a building blueprint would crash.
 * Fixed : Colonist: Timing issue on quit to menu caused null ref.
 * Fixed : When searched for, Bots wouldn't be shown in the bot list when inside a collapsed group.
 * Fixed : If a bot moved into the in/out tile of a building as it was being upgraded it would remain permanently red.
 * Fixed : Adding/taking Grain to a silo/Henhouse could cause the player/bot to become permanently stuck.
 * Fixed : Crane couldn't put Wheelbarrows into the Stone Head.

V134.25
Updated
 * Updated : Converting organics into Fertiliser (in the Fertiliser Storage) has been reduced from 2 seconds to 0.5

Fixed
 * Fixed : Wheelbarrows, Carts and Carriages couldn't have their contents taken out. Stupid typo. Bad Aaron.
 * Fixed : Bots would get stuck trying to access storage after it was upgraded.
 * Fixed : Duplicating a building would create an upgraded version if one was available.
 * Fixed : Bees Would sometimes go outside the world when loading a level that had Skeps near the edge of the map.
 * Fixed : Removing a hat from an animal by giving it a new one would leave the old one highlighted.

V134.24
New
 * New : Mods: Spawning allows for instant and forcing of blueprint on buildings

Updated
 * Updated : Bee Nest can now but put into the Ziggurat.

Fixed
 * Fixed : Bots would attempt to add to/take from a Cart (and wheelbarrow) if the cart passed through the bot's search area.
 * Fixed : non-wide aspect ratio screen resolutions would squash the UI.
 * Fixed : Crude Metal Plates looked glitchy when stacked in a palette.
 * Fixed : Mods: Spawning Buildings could cause issues if on map edge
 * Fixed : Mods: Spawning CropWheat wasn’t set to wild
 * Fixed : Flowers planted by bots would stack on top of other objects.

V134.23
New
 * New : Mods: Bots can now have speed base delay altered
 * New : Mods: New Functions: AfterLoad_CreatedWorld and AfterLoad_LoadedWorld

Fixed
 * Fixed : Polish fixes after fan feedback.
 * Fixed : Save Pig would appear after an Autosave occurred.
 * Fixed : Adjusting the volume would blow your ears off :)
 * Fixed : Groups: Nested groups are not collapsed by collapse all
 * Fixed : Mods: Ambience SFX changes to volumes didn’t work
 * Fixed : Plots uncovered while using a vehicle did not count towards the AutoExplory badge.
 * Fixed : Adding Medicine or a Book to a Colonist as the game was saved would make the save file non-loadable.
 * Fixed : The player and a bot could get on the same Handcar/Train at the same time.
 * Fixed : The UI on Ultrawide screens was too big.
 * Fixed : A bot could sometimes crash when adding liquid to a mobile liquid storage.

V134.22
Fixed
 * Fixed : Grouping Bot Groups didn't work in Creative Mode.
 * Fixed : Mk 3 Variant 1 Frame fix for tops.
 * Fixed : Sometimes deleting Belts could crash.
 * Fixed : Research Station rollover would display the wrong "Colonist Wuv" text when a mod to alter Wuv values was active.
 * Fixed : Mods : ClearArea wouldn't destroy building stacks properly.

V134.21
New
 * New : Mods: Log output for Mods to file (Mods/ModLog.txt)
 * New : Mods: Farmer Player can now have set speed (base move delay)

Fixed
 * Fixed : Groups: Issue with nested groups collapse function not hiding workers [1153]
 * Fixed : Searching for an object in the Autopedia and selecting a different object tab while the object was still flashing would crash.
 * Fixed : Bot Searching would be enabled while a Bot Database was still being built.
 * Fixed : Adding water to a blueprint using Watering Can would either not work or destroy the Watering Can.
 * Fixed : Duplicating an upgraded building would hide the Input arrow.

V134.20
Fixed
 * Fixed : Duplicating a Storage would also duplicate its contents.
 * Fixed : Moving on a Yellow Brick Road using a Trike could teleport or crash.
 * Fixed : Objects that have changed weight between versions could crash when placed in Wheelbarrows/Carts
 * Fixed : Mods: Steam Workshop mixed messages caused a null ref.
 * Fixed : Groups: Adding bots to a nested group causing scroll would end up hiding workers on scrolling [1143]
 * Fixed : Mod : clearing an area with the Buildings flag off could still clear buildings anyway.
 * Fixed : If the game saved while clothing was being added to a Colonist the save would crash when loaded.

V134.19
New
 * New : A whole bot-load of new content (see Spoilers below).
 * New : Mods support - first version.
 * New : Bot name search added (use Bot Database).
 * New : Bot groups can be nested into other Bot groups (use Bot Database).
 * New : Particulates (Cereal, Sand etc) can now be put into Wheelbarrows, Carts and Carriages.
 * New : Grass can now be harvested with a Scythe and removed with a Shovel.
 * New : Wild flowers now spawn when too few in the world.
 * New : Recording enable/disable toggle added (an old recording will be kept when disabled, but it won't be carried over if you save as a new filename).
 * New : Wiki button added to pause screen and main menu.
 * New : Weight value added to object rollover.
 * New : Power Value added to Converters/Windmill rollovers.
 * New : Hovering over a Belt Linkage will show the entire connected system's energy consumption and production.
 * New : The player is now warned when attempting to delete/cancel a partially built building blueprint.

Updated
 * Updated : Sign rollover now displays the Sign's text.
 * Updated : Blankets can now also be stored in Palettes.
 * Updated : Crude Data Storage will no longer be cleared when copying a bot with no script.
 * Updated : Carts and Wheelbarrows now match the speed of the bot pushing it.
 * Updated : Wheelbarrows and Carts now slow down if carrying heavy things.
 * Updated : Particulate Storage footprint changed from 3x3 to 2x2.
 * Updated : Crude Wheelbarrow now requires 1 wheel instead of 2.
 * Updated : Maximum number of Bot Groups increased from 100 to 200.
 * Updated : Large Clay Dish weight changed from 1 to 3.
 * Updated : Raw Naan weight changed from 1 to 6
 * Updated : Naan weight changed from 1 to 6.
 * Updated : Cake Batter weight changed from 1 to 2.
 * Updated : Big heart values are now better formatted. 1,000 becomes 1K and 1,000,000 becomes 1M
 * Updated : Buildings can now be upgraded without their walls/floors/power requirement being fulfilled.
 * Updated : Shift+R can now used in Edit mode.
 * Updated : Trough now only accept Hay if it won't overfill it.

Fixed
 * Fixed : Moving stacked Storages around could change their named numbers.
 * Fixed : North/South Doors would rotate incorrectly when next to a wall.
 * Fixed : Pressing the Swap hot key while holding an animal would make the backpack objects stuck in the player's hands.
 * Fixed : Belts/Pulleys could be rotated after a blueprint was completed.
 * Fixed : A stackable building wouldn't rotate correctly when being moved onto another building.
 * Fixed : The player was able to stow a Data Storage while using it on a bot
 * Fixed : Sometimes a completed wall could be made on top of an incomplete blueprint.
 * Fixed : Too many recipes were unlocked with Level 4 Cooking Technology and would be partially off screen.
 * Fixed : A Bot's name would remain on screen when placed into storage.
 * Fixed : On the Brain the Follow Bot button was disabled when the Bot ran out of energy.
 * Fixed : Signs wouldn't update their linked area when fired from a Catapult.
 * Fixed : Throwing a Sign to a Bot wouldn't update the Sign's area.
 * Fixed : Bridge ends standing in water couldn't have buildings built on them.
 * Fixed : Bot names didn't sort properly in the bot list.
 * Fixed : The Brain wouldn't update the instructions when uploading a Data Storage to a bot.
 * Fixed : Sometimes bots wouldn't feed Colonists.
 * Fixed : Bots told to pick up idle bots would also attempt to pick up discharged bots.
 * Fixed : Upgrading a bot's head would make its light disappear.
 * Fixed : Changing the output of a converter and deleting it could crash when the script was run.
 * Fixed : "Repeat Until ? Full" didn't show the object's full name eg : "Crude Workbench 1" instead of "Crude Workbench".
 * Fixed : The Converter rollover didn't show the full name eg : "Crude Workbench" instead of "Crude Workbench 1".
 * Fixed : The Repeat button couldn't be clicked to remove the master repeat loop if the bot was out of memory.
 * Fixed : Sign areas were visible while bots were carrying them.
 * Fixed : Stacked Blueprints added would show their access tile when the entire stack was moved.
 * Fixed : Trees grown from Seeds could sometimes grow at the same speed as when grown from Seedlings.
 * Fixed : Sometimes editing a building/floor next to a Chicken Coop with a Chicken inside could crash.
 * Fixed : Hats could sometimes be seen sunken partway into ground.
 * Fixed : Belts will connect to buildings more easily.
 * Fixed : When editing a script, targeting a building would sometimes set multi-stage blueprints to yellow.
 * Fixed : Bot, Seedling and Fertiliser Storage didn't have a number in its name.
 * Fixed : Colonist Seed rollover didn't display a weight or Storage type.
 * Fixed : Pressing Undo after moving and rotating a group of buildings wouldn't return them to the original rotation.
 * Fixed : Colonist Level Up ceremony requirement values didn't show the correct level.
 * Fixed : Walls could be built on top of Gates and they shouldn't.
 * Fixed : In Edit Mode, when a completed, upgraded building was available to add to the world, it would display as a non-upgraded model/icon.
 * Fixed : If the game was saved when a Bot was being added to Bot Storage the save file would become unloadable.
 * Fixed : If a bot was engaged with a Vehicle a further "Engage" instruction wouldn't trigger a Fail.
 * Fixed : Sometimes the input/output tiles of a building would be hidden under flooring.
 * Fixed : Walls wouldn't create corners when placed next to Arches.
 * Fixed : Duplicating a single building in Edit Mode would create badly rotated versions.
 * Fixed : Teaching a bot to Pickup/apply a bot Head, then a Frame, then swapping the Pickup instructions would stop the script working properly.
 * Fixed : When a bot was using a wheelbarrow and standing in the same tile as many other bots (more than 500) the game could crash.
 * Fixed : It was possible to RMB on an instruction's buttons while dragging it.
 * Fixed : The "health" of Toys was being reset each time a save was loaded.

Spoilers
 * Minecart and Crude Carriages
 * Train and Carriages
 * Crane
 * Cart (Liquid)
 * Good Vehicle Assembler
 * Train Track, Stop, Points, Refuelling Station and Bridge
 * Stationary Steam Engine
 * MK3 Bot workbench
 * MK3 Bots
 * Super Bot/player upgrades
 * Medicine Station and Leeches/Flower medicines
 * Printing Press, Paper Mill, Paper, Ink and Book 1
 * Ziggurat and Bot Database Wonders
 * Furnace
 * Brick Hut and Mansion
 * Big Crate, Particulate, Palette and Liquid Storages. Use CTRL+LMB on small storage stack to upgrade.
 * Stone Window and Stone Bridge
 * Good Road
 * Parquet, Brick and Flagstone Flooring
 * Level 6 Food
 * Level 6 Clothing and Good Loom
 * Level 6 Toys
 * Super Bucket
 * Leeches and Hand Net
 * Metal Gear, Axle, Wheel and Girder
 * Metal Flywheel, Connecting Rod, Piston, Rivets, Firebox and Boiler
 * Wooden Beam
 * Roof Tiles, Clay Jar and Gnome3
 * Flower Bunch 1-7
 * Box, Train, Sailor and Miner hats