Movement Speed[ | ]
In this page, the unit of Movement Speed is the number of tiles that the player or robots can pass through per second. It may not exactly match the code implementation, but should be roughly comparable.
Base Movement Speed is 5. This means that when the player walks on turf, he can pass through 5 tiles per second. Base Movement Speed for bots is also 5, but the base speed scale for Mk0 and Mk1 bots is .5, meaning by default they travel at 2.5 tiles per second.
Bots Movement Speed[ | ]
For Bots, Movement Speed is calculated by this formula: Movement Speed = Base Movement Speed × (Base Speed Scale + Additional Speed Scale) x Rate in tile. Overburdened bots utilize a slightly different formula but are around 5x slower than their normal speed.
Speed Scale[ | ]
The base speed scale of a bot depends on its Bot Drive.
Tier | Base Speed Scale |
---|---|
0.5 | |
0.5 | |
0.75 | |
1 |
In addition, Speed Upgrade can be added in total Speed Scale.
Tier | Additional Speed Scale |
---|---|
Crude Bot Speed | 0.1 |
Good Bot Speed | 0.2 |
Super Bot Speed | 0.3 |
Rate in Low Power[ | ]
When a Bot completely runs out of power, it will stop until recharged.
When a Bot has less than 10 power remaining, it gradually slows down to 1/3 of its normal speed.
Rate in tile[ | ]
Different tiles will affect movement speed. Paved roads will increase movement speeds, while walking on sand, liquids, or through bushes will decrease movement speed.
Tile Type | Speed multiplier |
---|---|
Swamp/Bush | .5 |
Soil/Water/Sand Dredged Land Clay Deposits |
.8 |
other tiles | 1 |
Sandy Track Bridges |
1.143 |
Crude Stone Track any Flooring |
1.333 |
Crude Road | 1.6 |
Yellow Brick Road | 2 |
The below table shows the number of tiles per second for various bots/upgrades on various surfaces.
Bot Drive Type | Locomotion Upgrade | Turf | Sandy Track/Bridges | Crude Stone Track | Crude Road | Yellow Brick Road | Soil/Water/Sand/Dredged Land/Clay Deposits | Swamp/Bush |
---|---|---|---|---|---|---|---|---|
Mk0 & Mk1 | None | 2.50 | 2.86 | 3.33 | 4.00 | 5.00 | 2.00 | 1.25 |
Mk0 & Mk1 | Crude | 3.00 | 3.43 | 4.00 | 4.80 | 6.00 | 2.40 | 1.50 |
Mk0 & Mk1 | Good | 3.50 | 4.00 | 4.67 | 5.60 | 7.00 | 2.80 | 1.75 |
Mk0 & Mk1 | Super | 4.00 | 4.57 | 5.33 | 6.40 | 8.00 | 3.20 | 2.00 |
Mk2 | None | 3.75 | 4.29 | 5.00 | 6.00 | 7.50 | 3.00 | 1.88 |
Mk2 | Crude | 4.25 | 4.86 | 5.67 | 6.80 | 8.50 | 3.40 | 2.13 |
Mk2 | Good | 4.75 | 5.43 | 6.33 | 7.60 | 9.50 | 3.80 | 2.38 |
Mk2 | Super | 5.25 | 6.00 | 7.00 | 8.40 | 10.50 | 4.20 | 2.63 |
Mk3 | None | 5.00 | 5.71 | 6.67 | 8.00 | 10.00 | 4.00 | 2.50 |
Mk3 | Crude | 5.50 | 6.29 | 7.33 | 8.80 | 11.00 | 4.40 | 2.75 |
Mk3 | Good | 6.00 | 6.86 | 8.00 | 9.60 | 12.00 | 4.80 | 3.00 |
Mk3 | Super | 6.50 | 7.43 | 8.67 | 10.40 | 13.00 | 5.20 | 3.25 |
The below table shows the bot speed as a percentage compared to a mk0 (or mk1) bot on turf (200% means a bot will travel twice as fast as a mk0 on turf).
Bot Drive Type | Locomotion Upgrade | Turf | Sandy Track/Bridges | Crude Stone Track/Flooring | Crude Road | Yellow Brick Road | Soil/Water/Sand/Dredged Land/Clay Deposits | Swamp/Bush |
---|---|---|---|---|---|---|---|---|
Mk0 & Mk1 | None | 100% | 114% | 133% | 160% | 200% | 80% | 50% |
Mk0 & Mk1 | Crude | 120% | 137% | 160% | 192% | 240% | 96% | 60% |
Mk0 & Mk1 | Good | 140% | 160% | 187% | 224% | 280% | 112% | 70% |
Mk0 & Mk1 | Super | 160% | 183% | 213% | 256% | 320% | 128% | 80% |
Mk2 | None | 150% | 171% | 200% | 240% | 300% | 120% | 75% |
Mk2 | Crude | 170% | 194% | 227% | 272% | 340% | 136% | 85% |
Mk2 | Good | 190% | 217% | 253% | 304% | 380% | 152% | 95% |
Mk2 | Super | 210% | 240% | 280% | 336% | 420% | 168% | 105% |
Mk3 | None | 200% | 229% | 267% | 320% | 400% | 160% | 100% |
Mk3 | Crude | 220% | 251% | 293% | 352% | 440% | 176% | 110% |
Mk3 | Good | 240% | 274% | 320% | 384% | 480% | 192% | 120% |
Mk3 | Super | 260% | 297% | 347% | 416% | 520% | 208% | 130% |
The below table shows the rate in tiles per second for bots that are overburdened.
Bot Drive Type | Locomotion Upgrade | Turf | Sandy Track/Bridges | Crude Stone Track/Flooring | Crude Road | Yellow Brick Road | Soil/Water/Sand/Dredged Land/Clay Deposits | Swamp/Bush |
---|---|---|---|---|---|---|---|---|
Mk0 & Mk1 | None | 0.500 | 0.513 | 0.526 | 0.541 | 0.556 | 0.476 | 0.417 |
Mk0 & Mk1 | Crude | 0.600 | 0.615 | 0.632 | 0.649 | 0.667 | 0.571 | 0.500 |
Mk0 & Mk1 | Good | 0.700 | 0.718 | 0.737 | 0.757 | 0.778 | 0.667 | 0.583 |
Mk0 & Mk1 | Super | 0.800 | 0.821 | 0.842 | 0.865 | 0.889 | 0.762 | 0.667 |
Mk2 | None | 0.750 | 0.769 | 0.789 | 0.811 | 0.833 | 0.714 | 0.625 |
Mk2 | Crude | 0.850 | 0.872 | 0.895 | 0.919 | 0.944 | 0.810 | 0.708 |
Mk2 | Good | 0.950 | 0.974 | 1.000 | 1.027 | 1.056 | 0.905 | 0.792 |
Mk2 | Super | 1.050 | 1.077 | 1.105 | 1.135 | 1.167 | 1.000 | 0.875 |
Mk3 | None | 1.000 | 1.026 | 1.053 | 1.081 | 1.111 | 0.952 | 0.833 |
Mk3 | Crude | 1.100 | 1.128 | 1.158 | 1.189 | 1.222 | 1.048 | 0.917 |
Mk3 | Good | 1.200 | 1.231 | 1.263 | 1.297 | 1.333 | 1.143 | 1.000 |
Mk3 | Super | 1.300 | 1.333 | 1.368 | 1.405 | 1.444 | 1.238 | 1.083 |
Player Movement Speed[ | ]
The player's base movement delay is 0.2. Overall Movement Delay is the sum of Base Movement Delay + Vehicle Delay + Carrying Burden + Tile Delay.
Delay represents the number of seconds per tile. To find tiles per second, take 1 divided by the delay.
Vehicle Influence[ | ]
The player can equip 1 movement upgrade to reduce movement delay.
Vehicle | Delay[s/tiles] |
---|---|
Crude Scooter | -0.05 |
Skateboard | -0.075 |
Trike | -0.1 |
Carrying Burden[ | ]
The player's carrying speed is handled differently from bots.
Weight | Delay |
---|---|
1-2 | +0 |
3 | +0.15 |
4 | +0.25 |
5+ | +1.0 |
This only depends on the weight of a single item. For example, a log (weight 3) will slow down the player while 3 planks (each weight 1) will not.
Tile Delay[ | ]
Tile Delays for player are as follows:
Tile Type | Player Delay Modifier |
---|---|
Swamp/Bush | 0.2 |
Soil/Water/Sand Dredged Land Clay Deposits |
0.05 |
Sandy Track Bridges |
-0.025 |
Crude Stone Track any Flooring |
-0.05 |
Crude Road | -0.075 |
Yellow Brick Road | -0.1 |
Working Speed[ | ]
Working Speed is defined as how many times players can use a tool, like knock on tree once by a wooden mallet. The number of tool uses, or actions, for a particular kind of work (i.e. chopping down a tree with a crude axe) is constant.
For Bots, Working Speed is calculated by this formula: Working Speed = Base Working Speed × (Base Speed Scale + Additional Speed Scale). The Base Working Speed is 4.
Working Speed seems approximately proportional to the amount of actions that can be done in one second. The constant does not seem to be a simple number, but a few experiments with chopping trees with the Player, Mk1 bots without a locomotion upgrade, and Mk1 bots with a Crude Bot Locomotion upgrade seem to suggest the conversion is approximately: actions/second = 1.4 × Working Speed.
Speed Scale[ | ]
Bots have their Base Speed Scale depends on its Bot Drive.
Tier | Base Speed Scale |
---|---|
0.5 | |
0.5 | |
0.75 | |
1 |
In addition, Locomotion Upgrade can be added in total Speed Scale.
Tier | Additional Speed Scale |
---|---|
Crude Bot Locomotion | 0.1 |
Good Bot Locomotion | 0.2 |
Super Bot Locomotion | 0.3 |
For Player, Working Speed is calculated by this formula: Working Speed = Base Working Speed - Vehicle Influence
Vehicle Influence[ | ]
Players can equip 1 vehicle, thus increasing the player’s working speed.
Vehicle | Working Speed Delay Improvement |
---|---|
Crude Scooter | 0.05 |
Skateboard | 0.075 |
Trike | 0.10 |