Fully Automated[]
V140.2[]
18/11/2022
- Fixed: Mods : Custom objects were inappropriately flagged as causing infinite recursion. Thanks, Egan!
- Fixed: The tutorial step "select the tab to open your bot tracker" wouldn't complete if the bot list was already open.
- Fixed: An error would appear when the mouse hovered over some Cut Grass while the player was engaged with a Wheelbarrow holding a Pitchfork. Yeah. I know.
- Fixed: Using Undo after deleting a Blueprint would reinstate the Blueprint but also show it as completed. This could lead to a corrupted save file.
- Fixed: when adding an upgrade to a bot with upgrade of the same type, holding ctrl on a bot would result in old upgrade still being highlighted. Thanks, Koloxlo!
- Fixed: A building couldn't be flipped without first moving it. Thanks, Koloxlo!
- Fixed: A flipped Spaceport had both its inputs and outputs on the same place. Thanks, Koloxlo!
- Fixed: Save file names could go over 50 characters in length and they shouldn't.
- Fixed: A bot taught to load a Carriage using a Cart could sometimes get stuck not Finding any Carriages.
V140.1[]
06/11/2022
- Fixed: Flipping a pallet and putting it on top of an un-flipped palette would cause the bottom palette to have 2 different access tiles instead of 2 the same.
- Fixed: Cereal grow time was set to 18 seconds and it should have been 180.
- Fixed: Some Chinese characters were missing from the font.